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moin, ich benötige mal ein wenig hilfe bezüglich des spiels "NASCAR Racing 2003 Season".. das Spiel läuft super, framerate ist bei 800x600 auch ok, rennen fahren auch (ja, auch in die betonwand fahren kann lustig sein...), aber ICH HÖRE NICHTS, ABSOLUT GAR NICHTS... ARGH! *g*
weiss einer abhilfe?
PS: meine lautsprecher SIND an, ja....
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The following sound cards have known issues:
- Diamond Monster Sound MX 300 and other Aureal Vortex 2 based cards
3D Sound may have significant issues and is not recommended.- Creative Labs SB Live! and Audigy
The cockpit engine sound may not always play when 3D sound is enabled.- Turtle Beach Santa Cruz
User interface audio may not function on initial run of the game prior
to entering the car to drive. Enabling 3D sound on the Options screen should
fix the problem.- Nforce2 on-board sound
nForce2 motherboards using on-board audio has known issues with pre-2.0
drivers. 2.0 or later drivers should resolve the issue. People using
third-party audio cards should make sure the on-board audio has been disabled
in the BIOS, and NR2003 should run fine. If using the ASUS nForce2 Deluxe
motherboard and having issues with motherboard audio, you can try to copy the
ASUS audio .INF file into the same directory as the nForce 2.0 universal driver
set's audio drivers and re-run the audio setup/installer program.
und noch was:
SOUND ISSUES
If you find that you have no sound in the game, it may be necessary to go to
the Audio tab of your Windows Multimedia Control Panel and select the proper
playback device. You may also want to disable the "Use only preferred devices"
option if it is currently enabled. Additionally there are a couple of CORE.INI
variables which improve the quality of sound on some sound cards. The default
values are as follows:[Sound]
allow_buffer_recreation=1
enable_3d_interpolation=1
force_default_buffer_size=0You can set allow_buffer_recreation to 0 to disable sound buffer re-creation,
which may ever so slightly improve performance, but at the cost of quality for
some sound cards. For example, some cards such as Aureal Vortex2 based cards
don't seem to work very well when this is not enabled.When 3d sound is enabled, positions of newly played sounds take some time to
reach their destination. On some system this may result in sounds being played
loudly for a brief moment, even though they *should* have a low volume given
their distance from the listener. The enable_3d_interpolation setting can help
to work around this problem. If a system properly (instantly) sets the 3d
position of a sound, then this solution, when enabled, might make the sound
seem to "fade-in", so setting this to 0 would be called for in those systems.The force_default_buffer_size setting default sound buffer read-ahead size to a
given value, defined in 1/36 second increments, which may help sound issues on
Win2000 machines.
Beides stand im Netz zur Demo des Spieles !
bye Ron
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ich weiss, die hatte ich auch schon ausprobiert, ich hatte mein bevorzugte wdggerät auf totalrecorder (ist ne software zum aufnehmen von allem was ausser soundcard rausgeht), hab es umgestellt, die grosse erlösung erhofft, aber dem war nicht so...
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problem gelöst, hatte die einstellung zwar vorgenommen, jedoch NICHT am bevorzugten rekordergerät und ich hab der empfehlung nach das häkchen bei "nur bevorzugte geräte" weggemacht, wodurch vermutlich eben DOCH wieder die totalrec "geräte" benutzt wurden.. jetzt funzt alles wunderbar, danke.
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